0 – Stand
1 – Walking/Moving
2 – Dash Foward
3 – Dash Backward
4 - Crouch/Defend
5 – Jump
**6 – Cast Skill/Magic
**7 – Basic Attack
**10+ Special moves and actions
** Needs to be implemented
More than you ever wanted to know… :3
0 – Stand
1 – Walking/Moving
2 – Dash Foward
3 – Dash Backward
4 - Crouch/Defend
5 – Jump
**6 – Cast Skill/Magic
**7 – Basic Attack
**10+ Special moves and actions
** Needs to be implemented
Some basic terms:
Normal – Take 1.5 damage. Easier to be affected by status aliments.
Crouch (Modifier for Normal) – Take 1.25 damage instead.
Running (Modifier for Normal) – Take 2.0 damage instead. Move faster.
Stance – Take normal (1.0) damage. Additional modifiers based on stance.
Stance gives different abilities depending on the its style. They may modify any one the following:
- Stats
- Movement Speed
- Jump
- Magic Resistance
- Magic Attack
- Defence
- Attack
- Evade
- Skill
- Hit
- Critical
(Vitality[Hp], Spirit[Mp], Magic[MAtk], Aglity[Evade/Defence], Dexterity[Hit/Attack], Strength[Attack], Mind[Resistance]