Archive for October, 2006

Re-evaluation of Life: Reflection, Reaction

October 31, 2006

Well, it’s that time again. I’m starting to re-evaluate my life. Kind of only happens after a major dealing or issue in life, but really I should do this much more often.

I once said there were 7 things to having a good life; 1. Family 2. Friends 3. Wealth 4. Knowledge 5. Success 6. Health 7. Passion. Of these 7 items I am at a loss in the following: 1, 2, 5, 6. I believe I am fairing well on the Wealth, Knowledge, and Passions of my life.

Over the past few months/years, I actually had felt I had the following: 1, 3, 4, 5, 6, 7. But now after some re-evaluation, I know it is it no longer so.

Life has taken a turn again, and I’m feeling old. I suppose it’s getting near the point where I’m about to have my mid-life crissis. I know I’m still young, but at this pace I fee like I’m going no where.

Anyhow… no fluffs on regret or remorse, life is so short now. There is only enough time for the following: reflection and reaction.


Life starts off instantanously. You’re thrown into the world and forced to learn some basic precepts and ounces of knowledge as your initial building blocks of knowledge. You start emptiness, nothing, a white sheet of paper; the first thing your introduced to is a slap on soft flesh, a train of nerve endings carrying K+ and NA- charges, ripping chain reaction simuli down an still-soft spinal network, a jolted biochemical reaction in grey matter, a reaction of simple but complicated muscles, and finally a breath of O2 to kick start a bio-nerual network of iterative on/off chain reactions that begin to pulsate in revolutions as what we call, an conscienceness.


One we are given a set of basic laws and understandings of the world or environment around us, we then can begin to describe experiances through the 5 basic senses which grow only more detailed in time. Things observed can be reflected on: did I like that? did I not like it? Was it beneficial?

A cyclic thought process of evaluation and perception begins.

At this point we count our knowledge base, we mine it for information, we join elements together, we make assumptions, decisions, choices, assertions, denials, and other messy boolean expressions. We figure out the best course of action that should have been taken. The best course of action that may also have been a possibility. We build on our data set and add our newly discovered knowledge to the existing knowledge set. Now we iterate again, what have we learned? What can we learn now? What new roads of thought lay before us now that was not there before? How have I improved?


Something was not right, fix it! Something could have been done better, do it right! Now we have a list of proper actions that would be best “liked”, most “unliked”, most benefical. Instinct, what does your “system” tell you, how do you know what to do? How should one react? Sometimes it does not matter, but all that matters is that there IS an reaction. Actions must be taken no matter what they are, sometimes even taking no action is also an reaction.

Was it proper? Was it correct? Should I have reacted differently? Essentially this is not a part of “reaction” but apart of “reflection”.


It is through these two mechinisms that we as consciense beings can being to join our knowledge base and our reactions into an larger cyclic balance. The knowledge we acquire and it’s applications, weither it be right or wrong, will give us more knowledge and more information. With proper time and awareness of various aspects, we are enlightened, we grow wiser. With a proper set of knowledge towards enlightenment, we now have a set of tools which can be used as our reaction to the world and environment around us. Using this we become better, faster, improved, beings from your former self.


One must evaluate all aspects of one’s life.

1. Family – Takes care of my parents, take care of by little brother. Start down my path of vanquishing my fears of a relationship and start again. Apply my knowledge, apply my pains, gain anew.

2. Friends – Revive myself, reclaim my pride and socail courage. See more of the world, trust in society again. Learn from my peers and share impossible experiances that could not be lived through my life alone.

3. Wealth – Be mindful of my assests, continue to expand slowly. There is no rush.

4. Knowledge – Open up my heart again. Enable myself the ability of acceptance. Allow myself to accept the world and all it’s preceptions. Fill my knowledge base so that I may traverse the path of brillance.

5. Success – With all things counted, continue my strive to success. Work in moderation, do not rush myself. Life is not life without balance and proper execution. Rushing ahead holds nothing for people that are unknowledged of where it may lead. Take a breath, re-evaluate deeply.

6. Health – Fix all detiering aspects which I dislike about myself. Fix my posture, fix my health, fix my habits, fix my time management. Strive to embetter no only the mind, but the shell of which carries it. Work on the aspects of my life which enable myself to be broadcasted with confidence.

7. Passion – Play games, nothing wrong with that. =)


Sleep less, Live longer

October 31, 2006

An American study linked life spans with sleep amount and found that those who sleep 4 to 7 hours live the longest, with those sleeping less than 4 or more than 9 hours living shorter lives 2006.10.31@1:55am PST

Dynamic Stretching

October 31, 2006

Joint Rotations

From a standing position with your arms hanging loosely at you sides, flex, extend, and rotate each of the following joints:

  • Fingers
  • Wrist
  • Elbows
  • Shoulders
  • Neck
  • Trunk and shoulder blades
  • Hips
  • Knees
  • Ankles
  • Feet and toes

Neck Mobility

  • Flexion/Extension – Tuck your chin into your chest, and then lift your chin upward as far as possible. 6 to 10 repetitions
  • Lateral Flexion – lower your left ear toward your left shoulder and then your right ear to your right shoulder. 6 to 10 repetitions
  • Rotation – Turn your chin laterally toward your left shoulder and then rotate it toward your right shoulder. 6 to 10 repetitions

Shoulder Circles

  • Stand tall, feet slightly wider than shoulder-width apart, knees slightly bent
  • Raise your right shoulder towards your right ear, take it backwards, down and then up again to the ear in a smooth action
  • Repeat with the other shoulder

Arm Swings

  • Stand tall, feet slightly wider than shoulder-width apart, knees slightly bent
  • Keep the back straight at all times
  • Overhead/Down and back – Swing both arms continuously to an overhead position and then forward, down, and backwards. 6 to 10 repetitions
  • Side/Front Crossover – Swing both arms out to your sides and then cross them in front of your chest. 6 to 10 repetitions

Side Bends

  • Stand tall with good posture, feet slightly wider than shoulder-width apart, knees slightly bent, hands resting on hips
  • Lift your trunk up and away from your hips and bend smoothly first to one side, then the other, avoiding the tendency to lean either forwards or backwards
  • Repeat the whole sequence sixteen times with a slow rhythm, breathing out as you bend to the side, and in as you return to the centre

Hip circles and twists

  • Circles – With your hands on your hips and feet spread wider than your shoulders, make circles with your hips in a clockwise direction for 10 to 12 repetitions. Then repeat in a counter clockwise direction
  • Twists – Extend your arms out to your sides, and twist your torso and hips to the left, shifting your weight on to the left foot. Then twist your torso to the right while shifting your weight to the right foot. 10 to 12 reps on each side

Half Squat

  • Stand tall with good posture holding your hands out in front of you for balance
  • Now bend at the knees until your thighs are parallel with the floor
  • Keep your back long throughout the movement, and look straight ahead
  • Make sure that your knees always point in the same direction as your toes
  • Once at your lowest point, fully straighten your legs to return to your starting position
  • Repeat the exercise sixteen times with a smooth, controlled rhythm
  • Breath in as you descend, and out as you rise

Leg Swings

  • Flexion/Extension– Stand sideways onto the wall
  • Weight on your left leg and your right hand on the wall for balance
  • Swing your right leg forward and backward
  • 10 to 12 repetitions on each leg
  • Cross-Body flexion/Abduction – Leaning slightly forward with both hands on a wall and your weight on your left leg, swing your right leg to the left in front of your body, pointing your toes upwards as your foot reaches its furthest point of motion
  • Then swing the right leg back to the right as far as comfortable, again pointing your toes up as your foot reaches its final point of movement
  • 10 to 12 repetitions on each leg


  • Standing tall both feet together (starting position)
  • Keeping the back straight lunge forward with the right leg approx 1 to 1½ metre
  • The right thigh should be parallel with the ground and the right lower leg vertical
  • Spring back to the starting position
  • Repeat with the left leg
  • 12 to 16 repetitions on each leg

Ankle Bounce

  • Double leg bounce – Leaning forward with your hands on the wall and your weight on your toes, raise and lower both heels rapidly (bounce)
  • Each time, lift your heels one to two inches from the ground while maintaining ground contact with the ball of your feet
  • 12 to 16 repetitions
  • Single leg bounce – leaning forward with your hands on a wall and all your weight on your left foot, raise the right knee forward while pushing the left heel towards the ground
  • Then lower the right foot to the floor while raising the left heel one or two inches
  • Repeat in a rapid, bouncy fashion
  • 12 to 16 repetitions on each leg

My good deed for 10/30

October 30, 2006

So like my good deed for the day (actually months now) is to help some one that was locked out of their house. I gave her a jacket and allowed her to make a few phone calls from my cell phone.

I happened to be running around the block to blow off some steam, turned out talking to her.

Well it’s a karma thing. I feel better about myself now that I was able to help someone, a complete stranger. Found out her name was Autumn and she’ll return my jacket another time.

Anyhow, a good deed. =)

Character Data

October 30, 2006

typedef struct
 // Detailed Values
 int nExperience;

 // Base Values
 int nLevel;
 int nStrength;
 int nAgility;
 int nVitality;
 int nDexterity;
 int nFocus;
 int nSpirit;
 int nMind;
 int nMovement;
 int nJumpHeight;

 // Computed Values (base values)
 int nMaxWeight;    //(Maximum amount of weight the character can carry)
 int nCurWeight;    //(computed from equipment and items carried)
 float nDamageRatioDefend; //Damage ratio used when defending
 float nDamageRatioNormal; //Damage ratio used when normal
 float nDamageRatioDash;  //Damage ratio used when dashing
 float nDamageRatioSkill; //Damage ratio used when performing a skill

 // Computed Values (equipment and stance)
 int nAttackSlash;   //(mostly bladed weapons, Dex.5, Str1)
 int nAttackStab;   //(mostly pointed weapons, Dex.5, Str1)
 int nAttackStrike;   //(mostly blunt weapons, Dex.5, Str1)
 int nAttackFire;   //(elemental property weapons, Focus.5, Mind1)
 int nAttackIce;    //(elemental property weapons, Focus.5, Mind1)
 int nAttackLighting;  //(elemental property weapons, Focus.5, Mind1)
 int nAttackMagic;   //(raw magic attack power before elemental property, Focus1, Mind.5, Spirit.5)
 int nEvade;     //(evades magic and physical, agility, weight)
 int nDefence;    //(defence points from armor and stance modification)
 int nHit;     //(Accuracy based off dexterity mostly)
 int nResistanceFire;  //(Mind, Focus, Vitality)
 int nResistanceIce;   //(Mind, Focus, Vitality)
 int nResistanceLighting; //(Mind, Focus, Vitality)
 int nCriticalRate;   //(Dex, Agility, Focus)

} CharacterStats;

// Should hold information that is changing
// and can be broadcasted to other client applications
// Should try to keep this information minimal to
// keep bandwidth usage down
typedef struct
 int nMaxHealth;
 int nCurHealth;

 int nMaxEnergy;
 int nCurEnergy;
} CharacterDetails;

Fast Food Wars

October 28, 2006

Me: South California KFC is better =p
Roxy: i think all kfc is crap
Roxy: lol
Roxy: i don’t discriminate
Me: we have more mexicians since we’re closer to the border and only hire the skilled ones. So our chicken tastes fresher
Roxy: lol
Roxy: same chickens.
Roxy: same method
Roxy: it’s dumbed down
Me: yeah but canadians dont’ make it as great :3
Roxy: ever read fast food nation?
Roxy: LOL
Roxy: cause you know, there are SO many canadians here
Me: nopes what’s that about?
Roxy: it’s about the fast food industry
Roxy: it’s fascinating
Me: i’m sure it’s a good read to get to know the industry
Roxy: em
Roxy: it’s about the “dark side” of the industry
Roxy: it’s really interesting though
Roxy: i read most of it in one sitting
Me: i’m a slow reader
Roxy: me too
Roxy: LOL ok i’m not really
Roxy: hahaha
Me: *pause..*…..dark side?  
“Come young fry walker. I am your father”
Me: *see fat vader, 400 pounds from too much fast food*
Roxy: lol
Me: *hufff… heeeve…*
Roxy: you’ve got too much of an imagination
Me: *pulls out a happy meal light sabre*
Me: “oh no it’s pizza the hut!”

Basic Actions

October 22, 2006

0 – Stand
1 – Walking/Moving
2 – Dash Foward
3 – Dash Backward
4 – Crouch/Defend
5 – Jump
**6 – Cast Skill/Magic
**7 – Basic Attack
**10+ Special moves and actions

** Needs to be implemented

Battle Engine Ideas

October 22, 2006

Some basic terms: 

Normal – Take 1.5 damage. Easier to be affected by status aliments.
Crouch (Modifier for Normal) – Take 1.25 damage instead.
Running (Modifier for Normal) – Take 2.0 damage instead. Move faster.
Stance – Take normal (1.0) damage. Additional modifiers based on stance.

Stance gives different abilities depending on the its style. They may modify any one the following:

– Stats
– Movement Speed
– Jump
– Magic Resistance
– Magic Attack
– Defence
– Attack
– Evade
– Skill
– Hit
– Critical

(Vitality[Hp], Spirit[Mp], Magic[MAtk], Aglity[Evade/Defence], Dexterity[Hit/Attack], Strength[Attack], Mind[Resistance]


October 15, 2006

Title: Prince
Gender: Male

Main Traits: Bold, Clever, Confident, Independant, Witty
Second Traits: Brave, Cheerful, Friendly, Intelligent, Observant, Powerful, Relaxed, Silly, Spontaneous


October 15, 2006

Title: Royal Knight
Gender: Female

Main Traits: Brave, Calm, Confident, Dependable, Knowledgeable, Observant
Second Traits: Able, Logical, Mature, Patient, Relaxed, Tense, Trustworthy, Wise